Game Dev Story 1997 <EXCLUSIVE 2024>
Developer Kairosoft (then a doujin, or indie, circle) was known for niche simulations. But with their 1997 release, they accidentally stumbled upon alchemy.
Before the iPhone, before Kairosoft became a household name for mobile simulation fans, and long before Game Dev Tycoon topped the Steam charts, there was a floppy disk. game dev story 1997
But for game design students and retro enthusiasts, it is a sacred text. Developer Kairosoft (then a doujin, or indie, circle)
Without this 1997 floppy disk, the cozy management sim genre might not exist. It wasn't a story about making games. It was a game about surviving them. But for game design students and retro enthusiasts,
That game was simply titled .
But the soul is there.
It is the autumn of 1997. In the West, Final Fantasy VII has just redefined console RPGs. But in Japan, on the rapidly fading architecture of the NEC PC-9801, a tiny, quirky simulation appears that asks a radical question: What if you made a game about making games?

