Xcom Enemy Unknown Console Commands -

local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy;

case 'Cash': strat.GetResource().AddCash(Amount); break; case 'Alloys': strat.GetResource().AddAlloys(Amount); break; case 'Elerium': strat.GetResource().AddElerium(Amount); break; case 'Meld': strat.GetResource().AddMeld(Amount); break; default: `log("Unknown resource type");

if( Console == None ) Console = new(self) class'XComDevConsole'; return Console; xcom enemy unknown console commands

local XGUnit selected; selected = XComTacticalController(GetALocalPlayerController()).GetSelectedUnit(); if(selected != none) selected.TakeDamage(9999, selected.Location, vect(0,0,0), none, true);

if( WorldInfo.Game != None )

if( ConsoleCommand("open XComStrategyMap") )

Override XComGame ’s console getter:

log("--- Dev Console ---"); log("GiveCash <amount>"); log("GiveAlloys <amount>"); log("UnlockAllTechs"); log("WinMission"); log("SpawnUnit <template>");